Playing in rounds, players form three-letter words using specific patterns (X--, -X-, --X) as indicated in the book title letter cards. They collect library cards worth the value of the word made. The round winner exchanges their library cards for a key. Five keys enable the escape and wins the game.
Click on all three images to print, ideally onto card stock, then cut into cards.
Here are the rules.
[How to Video(2 minutes)]
[Shorter Version (1 minute)]